Naming

File Name
Example:

treeA.ma
 * treeA = Asset name as it appears in the Asset List
 * .ma = file extension

General Naming Conventions
Rules: Examples: EXCEPTION TO THE RULES: If proxy and render meshes exist in the same maya file, ‘_proxy’ or ‘_ren’ (bothlower-cased) should be placed before _GRP within their respective geometry group.l_arm_proxy_GRP vs l_arm_ren_GRP. > This ensures all unique names.
 * 1) The name of the file should be assetName.ma. The file must be ‘.ma’ format.
 * 2) Asset and object names are ‘camelCase’ (first letter of the first word lower-case).
 * 3) Valid prefixes and suffixes should be used.
 * 4) In certain circumstances stringing together prefixes and suffixes is acceptable.
 * 5) Objects ending in _REN and _PROXY should be lone suffixes, no strings.
 * 6) For clarity, prefixes can be seen as descriptive info, and suffixes as identifiers.
 * 7) Prefixes are lower-case; suffixes are all CAPS.
 * 8) Increment numbers should have at least 2 padding (01,02,03 vs 1,2,3).
 * 9) Increment numbers/letters should fall after the object name, not after the suffix.
 * 10) Letter increments should only be used for variations not duplicates, copies, or chains.
 * 1) treeA.ma, treeB.ma, treeC.ma (indicates 3 unique tree models)
 * 2) buttonA01_REN, buttonA02_REN, buttonB01_REN, etc.

IMPORTANT NOTE: The further down the pipeline you get, the more difficult it is to have all encompassing naming conventions. To some degree an artist may have discretion, so long as the rules and convention logic are followed. When in doubt, ask.



Prefixes Suffixes

Shading Naming Conventions


Prefixes

Suffixes

Rigging Naming Conventions
Prefixes Suffixes Suffix Add-ons