UTD Tools

Version Up File
This tool will save an incremented version of your current scene, and place that file correctly within the pipeline

Maya File Launcher
This tool will open a scene from within the Animation Studio /work/ directories. Select your Project, Content Type, and Name of you asset. After this, you will be prompted to select your discipline. If the necessary scene does not yet exist, it will be made automatically for you.

Asset Referencer
This tool looks at Shotgun for an up-to-date asset list. In order for this tool to work, you must be working in a scene that is marked as an Assembly in Shotgun. Select your asset, number of instances needed, and click Add Assets. This will add the asset(s) to your scene. At this point, right click it in the outliner, select Scene Assembly, and pick a view mode from the list.

Rename Tool
Rename Section
 * 1) Select objects
 * 2) Fill any or all of the first 3 boxes to edit/rename your objects


 * 1) Auto-padding calculates the padding required based on the selection size


 * 1) Deselect 'Auto' checkbox to manually set trailing number padding


 * 1) The 'Start' text field indicates the letter/number at which incrementing begins


 * 1) Select the 'hierarchy' checkbox to include children/grandchildren in renaming

Replace Section


 * 1) Select objects.


 * 1) Enter values you want replaced in the search box (separated by commas)


 * 1) Enter the replacement value in the replace box (a single value)


 * 1) Select the 'hierarchy' checkbox to include children/grandchildren in replacement

Outliner Section


 * 1) Drag the top to undock the tool and/or dock it on the right side


 * 1) When undocked, drag the bottom edge of the window to resize or hide the outliner


 * 1) Hide the tool to maximize the outliner by clicking 'hide' in the upper right.

Other Notes
 * 1) Click the tab on the docked tool to hide it the entire tool
 * 2) If you close out of the tool, right click between any maya panel to bring it back.
 * 3) Press tab or shift-tab tab to traverse through each tool item.

Thumbnail Creator
This tool will take an image of your screen, that you can then crop down to get rid of extraneous stuff. Click yes and the thumbnail will be sent to Shotgun's Asset List

Model File Checker
This tool checks scene to ensure it is ready to be publilshed down the pipeline. If the window has red X icons next to any points, those need to be addressed. Otherwise, if all tests return a green check icon, your scene is ready to be published.

Import Light Rig
This tool will import the project's white light rig into your scene, for the purpose of unifying shading across all artists. To remove the white light rig, navigate to Windows > General Editors > Namespace Editor, select whiteLightRig from the list, and select Delete, and Delete again on the next prompt.